Editor In Chief
    Dr. Mirko Duradoni

     Dr. Franco Bagnoli
        Dr. Andrea Guazzini
         Dr. Giorgio Gronchi

Dr. Leonardo Bocchi
Dr.ssa Stefania Righi
Dr. Andrea Mancini
Dr.ssa Elisa Guidi
Dr.ssa Cristina Cecchini
Dr.ssa Nicolina Bosco
Dr. Camillo Donati
Dr. Fausto Petrini
Dr. Enrico Imbimbo
Dr.ssa Federica Stefanelli


Date: 16 - February - 2018
Authors: Panerati, s.
Type: State of the Art
Abstract: The most popular idea that communication technology has certain fixed effects on human interaction is increasingly challenged by research showing the different effects of these media; in fact researches show that even in the online environments social influence would be a multifaceted and dynamic phenomenon. In the light of these considerations the study of the digital conformism poses a non-banal challenge to the research which have to consider a larger number of aspects about the peer pressure in online environment (e.g. physical isolation, anonymity, identifiability) and their interactions then in the f-t-f environments. The purpose of this review is to show some of the latest research that has been carried out to study digital conformism in CMC, also in light of the development of increasingly advanced technologies; in particular we want to highlight the evolution of research applied to the most modern ICT, not only with regard to the classical paradigms (e.g. Asch), but also with respect to new and increasingly sophisticated procedures.

Date: 10 - March - 2018
Authors: PROCOPIO, G., G. 
Type: State of the Art
Abstract: People perform differently when in the presence of others than when alone. This effect has been termed social facilitation. Social facilitation effects are observed by examining the performance of participants performing simple and complex tasks. Performance and accuracy are facilitated for simple tasks and inhibited for complex tasks when a participant is in the presence of another, compared to when a participant is alone. The vast majority of previous studies on social facilitation have examined the effects of the actual, instructed or imagined presence of a human being on cognitive performance, but only very few studies have investigated whether this effect extends to non-human agents like avatars, computers or robots. This report aims to redact a state of art on virtual social facilitation to direct the next steps of future research.